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Great! They're low fidelity for performance reasons, though they should be faster with this new code
11 years ago
Yep! This is planned :)
Shaders doesn't currently store default references to textures, so you need to assign them in the material :)
0.04 is now released, let me know if it's fixed or if the problem still remains!
0.04 is now out! Let me know if the problem remains :)
It should probably just clamp the min value to never go above max, and vice versa
This seems to have been ninja fixed in 0.04 due to other changes, when 0.04 is out, it would be great if you could confirm :)
Yep! The second part is planned, As for the first, why not? Should work if it's in a tooltip or so
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