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This has now been added in 1.18
Glad you like it :)
I've wondered this as well recently, I'll look into it
I'll look into this tonight :)
I can't reproduce this, the bug doesn't trigger for me :(
This has now been implemented in 1.18
Oh, that's super useful, thanks! I'll implement this in the next update of SF :)
The code node doesn't allow code outside the local scope of the fragment or vertex shader, so I'm afraid that's not an option either :(
Customer support service by UserEcho
This isn't a problem in atan2, this is a problem in how the GPU finds which MIP level to use in the texture. If you connect the MIP input of the Texture 2D node, the artifact goes away :)