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Ignoring is not appropriate behavior ... 
Every Shader works with dynamic GI package ... 
Diffuse , Specular Bumped etc. 
Dynamic GI have not any special shader or something like that ( Special Material etc. )
Just Is a Camera Effect .
Thanks
It's Right ! If we give a 360 HDRI Map to Marmoset ... It gives us four map :
( Forget Real-Time Cube-map It's very important for gloss map  )



  1. Background
  2. Specular
  3. Diffuse Map
  4. Skin Map
I know you know these things very better than me
By the way , Marmoset 2 don't do this way to generate IBL Light and Specular !
We just give a map to it ! In marmoset 1 making of maps take 20 second ( Corei7 - 16GB Ram )
But Marmoset 2 take 1 or 0.5 second to generate it ! :)

MIP not working for cube-maps or I'm wrong :-? And MIP Map Blur is like pixel effect !
I have Marmoset Skyshop but Shader Forge is very ideal !

If we could make gloss like marmoset , It'll be great !
My Dream :D



Yes , thanks dear Joachim , it can be by this way but It not working on Cube-map  ( I mean MIP ).

I know it's hard to build ! but it's very helpful ! This parameter can be On Glossary like Marmoset TB2 :
Gloss parameter Makes Cube-map Blurry from 1 to 0 :


Is there different between Marmoset And Shader Forge Methods ?

I'm not programmer and sorry for my silly Ideas ! My skill is Lighting And Rendering .
And If is an question or something like that , I can care , I will keep on it on  Forum .
Sorry I've explained It bad . It seems  a question !
All Unity3D users are not using it for Game !
Some companies use it for Animation Rendering ... I want it for an animation that will render with Unity3D  !
Thx
I made a shader like Smokes in The Division Trailer ! It's Nice in Object but not works on Particles !
Thank you Man ... Shader Forge is the best unity3D stuff I've seen ever !



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