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Hey there.  I just picked up SF and was looking to try and get a skin shader going with it when I saw this thread.  This seems like a bit of a deal breaker if we can't use transmission and light wrapping together.  Is there some fancy work around here? Is it a problem with the shadow system more than the shader?  I'm not the most technical dude obviously, but if you point me some place that could help me develop a proper shader or shadow I can take it from there.