Ваші коментарі

And there is more things I have noticed: Point lights and Spot light shadows are working on forward, this so strange for me.... You have implemented this feature or its like a bug i have in my project that always use deferred with SF shaders? whats worng with all im doing....
And for PSVita, when using vertex colors as colors, must be named "color" and not "vertexColor".
I have found something,

When I disable Lightmap support it works perfectly, I can connect RGB to Specular and Alpha to Gloss and there is no crash.
Can it be a bug?
It does not Work. Here it is the image:


With forward there is no problems, its only in deferred. Maybe a problem with unity 4.5?
The error is still that:

Shader error in 'Shader Forge/IBL+TessTest': undeclared identifier 'node_150' at line 216

And the other error im getting:
Serialization depth limit exceeded at 'ShaderForge::SF_PreviewSettings'. There may be an object composition cycle in one or more of your serialized classes.
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Its doing exatly the same, with the same error:


Well now, the line of the error is 578.
When i use a color node there is no problem.
The mesh is a plane from unity default meshes. Here it is the node setup: