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Happens with a new shader in a project that is empty except for shader forge for me... here's a video:
9 jaar geleden
Same here, still the same in 1.21. Sorry Joachim!
Thanks Joachim!
Any progress on this? Still happens in 1.20. You can't use the RGB to HSV outputs because of this. :)
Thanks!
Thanks!
Happy to report this is fixed in the 5.2.0p1 patch release. It was on their side. :)
Here's an example video. Sorry about the choppiness - my old MBP was struggling to record the screen and run the editor at the same time. Also notice the console error message (no stack trace):
Sorry to bring it up again, but in a published build the shader works fine. I think Unity changed something in the way the game window reports its scene UVs to you in the editor, because the problem is only when playing in the editor. I know they changed they way the game preview window works somewhat, so the problem is probably there. But my SceneColor / Scene UVs behave erratically when playing in the editor - the offset is different depending on how you resize the game window.
Here are some different size game window examples:
Maximized:
My standard game res:
Half-res:
Here are some different size game window examples:
Maximized:
My standard game res:
Half-res:
Sorry about that, after investigating further I think it has something to do with my replacement sprite shader, which I also can't open. But if I use the default sprite material, everything is not shifted. Anxious for 1.19... is there any way to get an early dll with the fix? :)
Hmm I can't really open the shader in question due to the code node + 5.2 issue. It's possible that if I can open the shader and re-save it, Unity will display it correctly. I'll try making one from scratch.
+1. Careful if deciding to update to Unity 5.2 (which is now public), because you can't really open/edit any shaders with a code node.
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