+1
Fixed

RGB to HSV output nodes all output from Hue

Shadi Muklashy 10 years ago updated 10 years ago 15
If you connect the Sat and Val outputs from the (RGB to HSV) node, then close and re-open the shader, you'll see that it actually has connected everything to the Hue output. Screenshots:

Before saving and closing:

Image 433

After saving and re-opening:

Image 434

Sidenote: thanks for the stencil buffer support. :)

Answer

Answer

This has now been fixed in 1.22 :)

Under review
Silly bug! I'll look into this for 1.19 :)
Any progress on this? Still happens in 1.20. You can't use the RGB to HSV outputs because of this. :)
Thanks!
+1
Fixed
Ah, sorry, forgot to fix this one. It's now fixed in the coming 1.21
Was having the same issue and it looks like its still a bug in 1.21. (Before and after screen shots below)




Same here, still the same in 1.21. Sorry Joachim!
I can't reproduce it on my end :(
Does it happen in a brand new shader too, or only in the old ones?
Happens with a new shader in a project that is empty except for shader forge for me... here's a video:


Yea, I'm having the exact same. New shaders and old. Also on version 1.21.
Answer

This has now been fixed in 1.22 :)

+1

For real this time, I promise!

Thanks for the quick turnaround as usual! Hope you don't mind the callout in my game's credits:


I don't mind it at all, thanks a bunch! What game is it?

Cool, the game is Invisigun Heroes (steam greenlit). It's a local/online multiplayer arena where everyone's invisible - so you have to watch for environmental cues to tell where people are (including yourself). Here's the temporary game one-pager, though I need to add some gifs showing the combat soon:


http://www.sombr.com/invisigun-heroes/