We had the same issue here, and simply creating a new empty ShaderForge shader and copy-pasting in all the nodes from the problematic one and creating new materials from that somehow fixed it :P
Служба підтримки клієнтів працює на UserEcho
We had the same issue here, and simply creating a new empty ShaderForge shader and copy-pasting in all the nodes from the problematic one and creating new materials from that somehow fixed it :P