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Ah it was a dumb mistake on my part. Thanks for the reply Joachim.
I forgot you can't hardcode stuff like textures in Unity shaders. I needed to also choose the noise texture in the material.
Thanks for the awesome tool Joachim.
Customer support service by UserEcho
Ah how did I miss that.. Thanks for the reply Joachim.
This is what I was trying to do, pretty much just trying to offset vertices in a specific world direction.
Got it working with the Transform node now though. :)