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Ah how did I miss that.. Thanks for the reply Joachim.


This is what I was trying to do, pretty much just trying to offset vertices in a specific world direction.


Got it working with the Transform node now though. :)


Ah it was a dumb mistake on my part. Thanks for the reply Joachim.


I forgot you can't hardcode stuff like textures in Unity shaders. I needed to also choose the noise texture in the material.


Thanks for the awesome tool Joachim.