Any thoughts on this?
Repro case is straightforward. Create an empty scene in Unity 5.4.0f3 with a directional light.
Add a sphere with a PBL shaderforge shader. Export to iOS / OpenGL ES3.0.
Reproduces every time.
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Any thoughts on this?
Repro case is straightforward. Create an empty scene in Unity 5.4.0f3 with a directional light.
Add a sphere with a PBL shaderforge shader. Export to iOS / OpenGL ES3.0.
Reproduces every time.