Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+8
Under review

Unity 5.6 lighting mode Shadowmask does not work

geniusprime 7 jaar geleden bijgewerkt door Dorodo 7 jaar geleden 4
+8
Fixed

scene color renders black

cptSwing 7 jaar geleden bijgewerkt door Freya Holmér (Developer) 7 jaar geleden 2
+8
Fixed

shader forge crash when playing scene in editor

andrew marchal 8 jaar geleden bijgewerkt door Wenceslao Villanueva Jr 8 jaar geleden 23
+8

Compile Errors in 5.4.0b117

ACZv3 8 jaar geleden 0
+8
Under review

performance cost indicator

Dennis V H 9 jaar geleden bijgewerkt 8 jaar geleden 4
+8
Under review

Adding custom tags

colin 11 jaar geleden bijgewerkt door Zack Black 6 jaar geleden 4
+8

Add a "Scene Normals" node, similar to "Scene Depth"

ChrisN 9 jaar geleden 0
+8
Voltooid

Outline Alternate Method

Brian Hall 10 jaar geleden bijgewerkt door Raul Vega 7 jaar geleden 18
+8
Voltooid

Stencil Operations from within Shader Forge

jonathan small 10 jaar geleden bijgewerkt door 8bit4life 9 jaar geleden 6
+8

Properly Implementing _Cutoff in Alpha Tested shaders

robert briscoe 10 jaar geleden 0