Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+8
На рассмотрении

Unity 5.6 lighting mode Shadowmask does not work

geniusprime 7 лет назад обновлен Dorodo 7 лет назад 4
+8
Исправлен

scene color renders black

cptSwing 7 лет назад обновлен Freya Holmér (Developer) 7 лет назад 2
+8
Исправлен

shader forge crash when playing scene in editor

andrew marchal 8 лет назад обновлен Wenceslao Villanueva Jr 8 лет назад 23
+8

Compile Errors in 5.4.0b117

ACZv3 8 лет назад 0
+8
На рассмотрении

performance cost indicator

Dennis V H 9 лет назад обновлен 8 лет назад 4
+8
На рассмотрении

Adding custom tags

colin 11 лет назад обновлен Zack Black 6 лет назад 4
+8

Add a "Scene Normals" node, similar to "Scene Depth"

ChrisN 9 лет назад 0
+8
Завершен

Outline Alternate Method

Brian Hall 10 лет назад обновлен Raul Vega 7 лет назад 18
+8
Завершен

Stencil Operations from within Shader Forge

jonathan small 10 лет назад обновлен 8bit4life 9 лет назад 6
+8

Properly Implementing _Cutoff in Alpha Tested shaders

robert briscoe 10 лет назад 0


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