0
Pas un bug

Vertex offset with multiple objects may not work right.

OK il y a 8 ans mis à jour par Freya Holmér (Developer) il y a 8 ans 2

Hi.


I use Unity 5.2.2f1 Personal.

I try to make a curved world shader with SF.
But, when I depulicated the mesh wicth use the curved shader,
the effects of vertex offset seem to be reduced by half.
Is this a bug? or my shader is something wrong?


Image 494

Image 495

Image 496


Solution

Solution
Pas un bug

This is likely due to batching, which you can disable in the shader settings :)

Sorry, I found my solution.

Transform world to local

Solution
Pas un bug

This is likely due to batching, which you can disable in the shader settings :)