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ViewDirection UVs
Hey,
I have a problem that I feel many might come across with VR and having multi cameras.
I want to get screen space UV's but from the center point between both cameras so that it doesn't appear different to each cameras view angle.
I gave it ago with my limited maths skills and turned out I was wrong. I was passing in the camera up and right vector local from its transform to see if I could get it to work but to no avail.
I feel this might be useful to a few people in the near future.
Customer support service by UserEcho