+1
Completed

Object scale

Brad Hammond 10 years ago updated by Freya Holmér (Developer) 9 years ago 3
Shader forge is fucking sick. Loving it. We are using it to make some rad shaders for an interactive projection mapping. Only thing I'd love to see that it doesn't have so far is an object scale node

Answer

Answer
Completed
Forgot to flag this as finished, but this has been available since the Unity 5 release of SF :)
+1
Under review
Glad you like it!
It's something I've planned to have, but simply have forgotten for a long time. The issue is that object scale is only sent to the shader when it's uniform (X = Y = Z). It's not possible to read the separate channels in Unity 4, unless you send them in manually.
Uniform scale would be rad anyway. Cheers for the hard work. The editor is a really nice experience compared to a lot of unity plugs
Answer
Completed
Forgot to flag this as finished, but this has been available since the Unity 5 release of SF :)