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Detail map and Hard-Light blend mode

r cabo hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 1
Hi,

I'm a photoshop user and try using ShaderForge to realize some shader effects for Unity.

1) I require difuse map that will blend with HARD LIGHT onto a tiled detail map.
Other maps as normal, specular are also required.

If yes, great. But is someone able to help me in this case with a image of the settings?

Thanks and kind regards,
RC

Respuesta

Respuesta
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This is quite trivial to make, and isn't a question to be asked here. Please try to direct "How do I...?" questions to the forums instead :)

Here are two things to get you started though:
http://acegikmo.com/shaderforge/nodes/?search=Blen...
http://acegikmo.com/shaderforge/wiki/index.php?title=UV_Scaling_%26_Offset
Respuesta
COMPLETADO
This is quite trivial to make, and isn't a question to be asked here. Please try to direct "How do I...?" questions to the forums instead :)

Here are two things to get you started though:
http://acegikmo.com/shaderforge/nodes/?search=Blen...
http://acegikmo.com/shaderforge/wiki/index.php?title=UV_Scaling_%26_Offset