+4
Fixed

Deferred Light Map Support Shader Error

Branden Turner 10 years ago updated by Freya Holmér (Developer) 9 years ago 6
This is one of the few issues we're having with the package, so great job so far!!  Here we go.  When I enable lightmap support in my deferred pre-pass shader, the shader has an error in it.  I can give a more complete image of the shader graph, but the shader works totally fine without lightmap support turned on.  

Without
Image 273

With
Image 274

Errors
Image 275

Answer

Answer
Fixed
This should now work properly in 1.0
Also, one other note.  The shader works fine if nothing is plugged into the specular or gloss channels.
Any thoughts or news on this?
This is also blocking my team on creating a few shaders that use vertex offset and gloss/spec since we're currently forced to make them forward rendered, which breaks them in a deferred rendering environment on some machines.
Under review
The lightmapping system is going to be rewritten for the next update, so it should be fixed pretty soon
Great to hear.  Again, thank you for all your hard work.  It's very, very appreciated!
Answer
Fixed
This should now work properly in 1.0