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SSR in Unity 5.3

Евгений «Крейз» Демидов 8 years ago updated 8 years ago 2

In version 5.3 Unity added Screen Space Reflections support. But it not affecting to SF shaders yet. Hope ill be workable soon

Hi. I use SF too . Not affected SSR shocked me today.

But you can fix it by making render path Deferred in SF that opening your shader.

You naturally need to your camera deferred too.

Wow! Thanks! It's really works. Thank you senpai.

P.S.: No opacity and refraction available in Deferred render path :(