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Vertex Tessellation and some Camera Effects...

Amnoon 10 years ago 0
Basically the problem comes when i add some post-process camera effect.I think that the script use the original and unmodified mesh to reach some effect and there is some times when the problem is very noticeable.

In the following example i added a script to the camera which creates a bloom and a fake shadow around the object projected in a determined direction. On play, the object moves but the shadows use the original mesh (not the shader animation) making a weird result.

Image 266

I have noticed that error in other scripts, but this one was the clearest.