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Z-buffer

Михаил Жолобов 10 years ago updated 10 years ago 1
Hi there! Need advice. I made transparent water with refraction but now i have one trouble with depth blend:
http://tinypic.com/r/2i9npj5/8
Texture of depth wich generating in camera makes static alpha from geometry. And when i made refraction by depth alpha stays in place.
How can i fix this. Please take advice if u know.
Nodes tree: http://tinypic.com/r/14mv091/8