+2
Corrigé

Dithering Problems

Jairo Baldán il y a 9 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 7
Hi Joachim, there are two bugs related to dithering, one is if you connect a node to alpha clip put the dithering to zero and reopen the shader, the recompilation of the shader will put the dithering back to 3x3

And the other one is that if you put a texture with alpha clip, the border of the texture will be like bad smoothed not like the previous versions of Shader Forge where the borders were pixelized like it should be. 

Thanks and have a nice day.

Solution

Solution
Corrigé
Thanks for the heads-up!
À l'étude
Which version of SF are you using?
Could you take a screenshot of the alpha clip border issue?
As soon as i get to the office i will do it! 
+1
Okey it's me from the work account, i saw that this edge smoothing was on the previous versions aswell, here is the comparison between a alpha clip shader created with Shader Forge and the Unlit/Transparent of Unity:

Shader Forge:
 

Unity 3D:
You can close this one since it's fixed!
Solution
Corrigé
Thanks for the heads-up!