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Declined

The value of the slider on an inspector

OK 10 years ago updated 10 years ago 7
I would like to specify the value of the slider on an inspector correctly.
How about attaching the box which inputs a numerical value beside a slider? 
Declined
I don't think I'll implement this. The slider range should be explicitly defined by the author of the shader. Sliders in materials are usually used where you want it to be limited to a specific range. Another thing is that it will break the behaviour / slider position consistency between materials.

However, you could use a lerp node, with a 0 to 1 slider in T, and two exposed Values in A and B to simulate the behaviour.
Tank you for your reply.
But what I want to say is not that I want to input the value beyond the slider range.
It is too vague with the slider on the inspector
For example, this is a face shader.

If I set the eyes position to center 0, It is difficult with only this slider.
Then I suggest to do this way.(This image is a just collage)

I think this form to be convenient in various scenes to use the slider for
+1
Ah, yeah, I've considered adding a numerical entry on the side of sliders in the inspector. We'll see if it makes it in!
Thank you !
Was it impossible to realize this suggestion?
I haven't looked at it yet