+1
Fixed

Tessellation Cracks

Rubén García Vilà 10 years ago updated by Freya Holmér (Developer) 9 years ago 3
There is any way to fix tessellation cracks ( as UDK had a fix). They become visible when I try to use tessellation in a very low distance. Example image:
Image 234

Answer

Answer
Fixed
This has now been fixed in 1.01 :)
Under review
No idea what could cause that, unless your mesh simply get seams when you offset it. Does vertex offset do the same?
The mesh is a plane from unity default meshes. Here it is the node setup:
Answer
Fixed
This has now been fixed in 1.01 :)