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À l'étude

Shadow Bug in Deferred Rendering

William Lau il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 3
When using a very simple Alpha Clip shader made with SF, the shadow casted is drawn over itself.
This happens when scene is rendered in deferred mode.
See below:

Image 239
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À l'étude
Well, your shader doesn't have deferred support, it's set to forward, things like this can happen when you do that
Does this mean if a user does not support Deferred Rendering and falls back to Forward rendering this will happen as well?

Is there any downside performance wise if I selected deferred support in SF?
Not really, if you enable deferred in the shader, it will support both deferred and forward, and things should work as expected :)