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Object Radius node

Arda Güneş 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 2
An object radius node, among other things, would allow scale aware tiling for textures based on the object size.

Example could be seen here: https://www.youtube.com/watch?v=YMvg8dHet5E

This would allow blending models of different scale blend better.

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There's now an object scale node in Shader Forge (Unity 5 only)
W trakcie analizy
I could add an object scale node, which would correspond to the uniform scale. However, it won't be able to read non-uniform scaling. That said, you could pass in object radius data manually through scripting, if necessary.
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There's now an object scale node in Shader Forge (Unity 5 only)