0
Pas un bug

Alpha material not receiving shadow

matt isaac il y a 9 ans mis à jour par Roope Rainisto il y a 8 ans 5
Hi, I hope I'm not doing anything stupid or that this has already been answered. I've searched but can't find anything.

I have a mesh that I have split up in to an opaque shader and a transparent shader. The only difference is that the transparent is set to transparent and has alpha clip enabled.

The alpha mesh is not receiving shadows however:


Image 396


If I disable transparency in the shader, it works. Is this a bug or have I done something wrong, or do transparent materials currently not support shadows?

Thanks for any help.

Solution

Solution
Pas un bug
This is, unfortunately, the expected behavior, there's no way to properly not-write to the zbuffer and get proper shadow information
Solution
Pas un bug
This is, unfortunately, the expected behavior, there's no way to properly not-write to the zbuffer and get proper shadow information
Thanks for the very speedy reply! I'll look in to what I can do to hide it.
I hope you don't mind me putting this other issue in here, I know it's unrelated but I don't want to clutter up the forum.

I have one other issue with the material I have created. When I move a light over it using Shaderforge shaders, the lighting seems to step on and off on the main surface. If I use a standard Unity material, it is much smoother. I've made a video to show you:

https://s3-eu-west-1.amazonaws.com/files.facepunch.com/mattisaac/2015/June/08/lighting.mp4

I also tried making a very simple Shaderforge shader, linking up a colour, but it has the same effect.
It looks like you're missing the light attenuation node. You should check out the custom lighting tutorial and/or preset that came in 1.14
+2

Hi, thanks, a followup to this (old) question: would there be a way to do a fully transparent shader that would receive shadows? I mean material that is not sometimes opaque and sometimes transparent - everything can be transparent, invisible - but those spots that a shadow hits would show the shadow... Hope you understand what I mean. I'm trying to do this with Shader Forge, but either I suck at it or then whenever I try to do fully transparent in any way or other, shadows are no longer projected.