+1
Écarté
Texture 2D And Cube Map Blur Effect
I made a IBL Shader like Marmoset Toolbag 2 !
I want to make a Real-Time IBL ... I have to Blur IBL image in Photoshop !
Is a way to blur Cubemap in Shader Forge ?! Gaussian Blur ... ?
I want to make a Real-Time IBL ... I have to Blur IBL image in Photoshop !
Is a way to blur Cubemap in Shader Forge ?! Gaussian Blur ... ?
Service d'assistance aux clients par UserEcho
All Unity3D users are not using it for Game !
Some companies use it for Animation Rendering ... I want it for an animation that will render with Unity3D !
Thx
I know it's hard to build ! but it's very helpful ! This parameter can be On Glossary like Marmoset TB2 :
Gloss parameter Makes Cube-map Blurry from 1 to 0 :
Is there different between Marmoset And Shader Forge Methods ?
I'm not programmer and sorry for my silly Ideas ! My skill is Lighting And Rendering .
And If is an question or something like that , I can care , I will keep on it on Forum .
If you're doing real-time cubemap rendering, you won't get convoluted MIPs along with it, just the highest resolution render
( Forget Real-Time Cube-map It's very important for gloss map )
- Background
- Specular
- Diffuse Map
- Skin Map
I know you know these things very better than meBy the way , Marmoset 2 don't do this way to generate IBL Light and Specular !
We just give a map to it ! In marmoset 1 making of maps take 20 second ( Corei7 - 16GB Ram )
But Marmoset 2 take 1 or 0.5 second to generate it ! :)
MIP not working for cube-maps or I'm wrong :-? And MIP Map Blur is like pixel effect !
I have Marmoset Skyshop but Shader Forge is very ideal !
If we could make gloss like marmoset , It'll be great !
My Dream :D