0
Not a bug

Terrain Shader Textures Blurry compared to Default.

Jordan Gabrielle 9 years ago updated 9 years ago 8
Hey there, I've set up my terrain shader with the splat/control almost exactly like here http://acegikmo.com/shaderforge/wiki/images/1/11/Terrain-DiffuseSetup-FirstPass.png . With one exception, I put my channel blend in the B in the final lerp, because if I don't the shader just appears white. With it in A, everything works fine, I can paint textures, it shades properly, but the textures are extremely blurry in comparison to the default terrain shader, any ideas what I'm doing wrong? P.S. I'm using Unity 5.

Answer

Answer
Not a bug
Sounds like you just need to change the tiling of the texture in the material :)
Answer
Not a bug
Sounds like you just need to change the tiling of the texture in the material :)
I know it does, but I'm saying under the exact same terrain settings, with shaderforge everything is more blurry. That is I swap out the terrain material, exact same ground texture settings, and things get blurry.
Is the tiling the same, visually, if you apply a texture where you can see the tiling clearly? It's possible that Unity's terrain shader has their own tiling, apart from the values you enter in the properties. Which means that eve if they have an identical material setup, they could still have different tiling
Yes, I understand what you're saying, and yes the tiling is the same, and I even tried setting a higher tiling resolution (which with my shaderforge shader reduces it too a solid color blur)
It sounds like the shader itself has been constructed in the wrong way, or that the mesh doesn't have proper UV coordinates set up
Perhaps you could tell me what I'm doing wrong here, since painting and putting in the textures works just fine?
http://puu.sh/itgl9/dde01e3f15.png

No idea what could be wrong there. I'd start isolating parts of the shader, and see when/if the effect goes away
Alright, thanks for the help anyway man!