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Migrate assets in the /SF/Editor/Resources/ to improve build size.

thrikr33n 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
Anything in a /Resources/ folder gets added into a Unity build, even ones for strictly editor side use like SF. Using the Build Report Tool, all the textures and meshes adds like 430kb or so to it, which could be an issue for web builds since download size can be important.

An alternative is to use /Assets/Editor Default Resources/ - see http://docs.unity3d.com/Documentation/ScriptReference/EditorGUIUtility.Load.html - however it does mean it loses the appeal of being self-contained in the one SF folder. =(

Answer

Answer
Completed
It's now no longer using a Resources folder, as of Beta 0.36 :)
Answer
Completed
It's now no longer using a Resources folder, as of Beta 0.36 :)