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Under review

mac deffered

vincent 10 years ago updated by Freya Holmér (Developer) 10 years ago 3
hi there,

We are working in a game World of Diving and recently switched from forward to deferred rendering. When building the game for Mac I got these strange blue flickering artifacts on some of the shader forge shaders. (the character is shader forge only so not on the skin or suit while the rest does have the problem).
The problem is that we have this on a Mac Book but not on our Mac Pro workstation. 
The only thing that is different as far as I can see is that the 'flickering' shaders usa a cubemap.

If you need more info please let me know.


Image 227
Under review
Oh, hm, strange. I have no idea why that would happen
After some more research I found out that is has something todo with the MIP input on a texture2d node in deferred rendering.
I did create a slider to blur texture's and cubemap via the MIPmaps, like you showed somewhere. It does not matter if you put the slider (or value) to 0. As long as there is a node in the MIP connected you get the flickering effect.
I hope this helps.