Your comments
Great, this is useful to mantain the texel density in the scenes
Perfect!!
if you try to move the uvs from the inspector, you can't, the tiilling it's not connect it.
ShaderForge_Alpha_011b :)
No, not any more!!!!
Oh, I like the way you think, it's like I need a tool to increase the pipeline production!!!... Ok I will go to create it!!!
I just want to tell you somethin, you are doing and INCREDIBLE work, really I love your shader editor, it's super fancy!!
Just the links between the nodes, if you want to delete a node it's correct do it as actually with Delete Key.
Customer support service by UserEcho
Yes I did, shader forge doesn't have support for multi shaders, so do this:
1. Shader Forge - PBR: Create your normal material.
2. Shader Forge - Unlit: Create your silhoutte material
3. Code:
Shader "Your Name" {
Properties {
// Each properties of the both shaders PBR & Unlit
}
SubShader {
// Shader Unlit
Pass {}
// Shader PBR
Pass {}
}
FallBack "Diffuse"
}