Your comments
The actual error is:
Serialization depth limit exceeded at 'ShaderForge::SF_PreviewSettings'. There may be an object composition cycle in one or more of your serialized classes.
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Serialization depth limit exceeded at 'ShaderForge::SF_PreviewSettings'. There may be an object composition cycle in one or more of your serialized classes.
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Getting the same here.
Unity version (restricted).
Keeps SF from launching.
Unity version (restricted).
Keeps SF from launching.
Customer support service by UserEcho
I get the errors when Unity loads and they do not go away.
Just trying to keep my report accurate, not complaining.
:)