Your comments

What's your problem ? If you want shader like Skyshop or marmoset ...
I made what your want ... I made Marmoset Tool-bag 2 Shaders .
Just pm me your mail , I will send it .
Thanks you Joachim ... Mark it complete  :)
thanks , is difference in performance ?
I'm using unity 4.3
When I click on it , Mono opens but it's empty .
Yes , you're right . First it was an idea and now it's absolutely question , Sorry .
And about 0.25 I've not yet decided to update . 
Thank you .

Yes , working but is some limit , here's my Nodes :


I just give a masked shadow map and mask Light Atten. 

My Question :
- I've not a right shape from Light Atten. channel . how is it ? A black and white map from shadows ?
- I can make a alpha with Light Atten It don't works .

Problems :
- I can just use it for custom shading and for example I can't use it On PBM or Light Wrapping or Trans.
- It just work for One Direct Light and I'm working on more light and point lights and I'm close .
- I can fade dynamic shadows on the baked shadows But I can't fade Light on shadows.


One Thing : We can't use Light Map UV on shader ? Like Unity Light Map shader .
Really Thank U Joachim ... I did it ... I could do it with SF !

But It has very problem cuz it made by Custom Shader And I can't use it on PBM !



Thank you dear Joachim ... I think is no way yet till Unity3D think about it ...
Or maybe it's not a problem ...
I tried Dual Map Cause Dual map not works correctly ...



Are you sure this is able with dual lightmaps ?
- If we have point and spot light ?
- If we have many dynamic and many static lights with different color ?
- If we have to bake scene with 3Ds Max , Maya , etc .

This problem making me sure to leave unity3d to Unreal Engine .
With ShaderForge we can make shader that understand where is shadow and where is not shadow ?!

Hi And Thanks for answering .
It's not what I need for blending .
It works just with Direct light and or maybe We have to use ...
What Unreal makes shadows by the mask .

Can we have a method in SF or shader that mask baked shadows or something like that !?

I get this  ! Am I wrong ?