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It became possible after adding possibility to render depth to default mobile camera! :)
Everything work great now!
Thank You for your help!
Now I have another question, but i'll ask it in new topic )


Wow, it works! Thank You!
But only on PC :( Is it possible to use this shader on mobile devices?
Thank You. That inversed the slider) But i still have the uniform transparency all over the mesh.
I missed something, i think (


Hi, Joachim, thank You for the great tool!
I have almost the same problem here. But my shader does not react on the slider in the viewport.



In fact, I just need to make simple shader of water for mobile devices. Basically, it has to be darker in the deep. I thought, that I am diggin' in the right way... Am I?
It appears, that object becomes transparent after "1000" value, so now it works...
But how can I make object more transparent in close distance and less transparent in far?
I bought ShaderForge with hope of helping me with it, cause I am not a programmer :D
Thank You in advance!