Your comments

Ok, I see.

Then how can I edit code manually? When I open shader in Shader Forge after I edit code manually, my code is disappeared because Shader Forge overwrite it.

So is there any keyword to prevent this?

Shader error in 'Shader Forge/NewShader': undeclared identifier 'viewReflectDirection' at line 117 (on d3d11)


Compiling Vertex program with DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF