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Shader error in 'Shader Forge/NewShader': undeclared identifier 'viewReflectDirection' at line 117 (on d3d11)
Compiling Vertex program with DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF
Customer support service by UserEcho
Ok, I see.
Then how can I edit code manually? When I open shader in Shader Forge after I edit code manually, my code is disappeared because Shader Forge overwrite it.
So is there any keyword to prevent this?