I get these two (updated now to 1.22).
Shader error in 'Shader Forge/NewShader': 'gl_' : reserved built-in name at line 144 (on opengl)
and
Shader error in 'Hidden/Shader Forge/PresetPBR': 'gl_' : reserved built-in name at line 144 (on opengl)
Compiling Vertex program with DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF
Service d'assistance aux clients par UserEcho
I get these two (updated now to 1.22).
Shader error in 'Shader Forge/NewShader': 'gl_' : reserved built-in name at line 144 (on opengl)
and
Shader error in 'Hidden/Shader Forge/PresetPBR': 'gl_' : reserved built-in name at line 144 (on opengl)
Compiling Vertex program with DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF