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Solved, I made a new node which wariable now is called node_2433 and it works fine! I was writing a globar variable or something similar

Hi, I have an Issue, I`d like to try out the Vertex Color variant of the border feature, the problem Is I`m working with double sided meshes (because of collisions) and it seems the script can't handle it. I can't afford to bevel all the meshes though the game is made of simple geometrical shapes, but It's matter of breakeven.
Isn`t there another possible way working it out as a post effect (i.e. like a classical 1px wireframe)?
Thanks! Great Editor!