Your comments

Hi Joachim.


I was wondering if this is the right place to pester you about it. I've ended up hand editing my compiled shaders to achieve this result (an offset of the outline away from the camera) and my workflow is really starting to creak. If you're able to introduce this functionality I'd really appreciate it.


For your interest, here's our main character - Felix without the outline offset -

And with -


Is this something that you think will be solved in a later release of Shaderforge?


If not, would you mind sharing up a little more info on the solution? I'm not completely clear on what you mean.


Thanks!