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Ah nope, seems it doesn't require me to delete and remake the node, but I still have to rehook the Append up to the 2 inputs before it recognizes that it's spitting out a Vector2 for the UV inputs.
Seems to have fixed it!
0.11, will try again with 0.11b!
Customer support service by UserEcho
Any progress on this aspect? Would be nice to have it usable even if it's not as efficient or intuitive to use.
Perhaps be able to extract the Tiling and Offset values out of a Texture2D node so if you wanted one master set you can, or use multiple ones?