Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1

Bug with transmission

JVraven 7 years ago 0
+1

Mixed lighting substractive and shadow mask broken on player only

guirimarc 7 years ago updated 7 years ago 0
+1
Under review

Error initialising SF on Unity2017

Peter Tyldesley 7 years ago updated by Freya Holmér (Developer) 7 years ago 3
+1

Displacement and Depth

moxi299 7 years ago updated by KlutoTek 7 years ago 1
+1

Grab pass + VR is broken in Unity 2017

tzmtnh 7 years ago 0
+1

shaderforge.dll uses obsolete Unity API

GDrew 7 years ago 0