Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér



Object Radius node

Arda Güneş 4 years ago • updated by Joachim Holmér (Developer) 3 years ago 2
Under review

Ability to save a code node to make it reusable and extend available nodes.

Gil Damoiseaux 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 1


vincent 4 years ago • updated by Trent 8 months ago 14

Nintendo Switch support

jjsteele 7 months ago • updated by Nerbert Fekkes 7 months ago 1

Error: Depth Blend as Vertex offset Input mask

raul barbosa 2 years ago • updated by Juan De La Torre 2 years ago 2
Under review

Directional Specular Lightmaps are broken compared to Unity Standard Shader

ACZv3 3 years ago • updated by RyanHu 1 year ago 7
Under review

Sub Surface Scattering

bhcmegstan 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 2

save as

Jason Booth 4 years ago 0

scene color renders black

cptSwing 12 months ago • updated by Joachim Holmér (Developer) 9 months ago 2
Under review

PBL shaders have black specular highlight on iOS

SeriousZ 2 years ago • updated by userecho 9 months ago 6