Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+10
Completed

Property display names different to variable names

Andrei Nadin 10 years ago updated by Freya Holmér (Developer) 10 years ago 16
+10
Completed

Object Radius node

Arda Güneş 10 years ago updated by Freya Holmér (Developer) 9 years ago 2
+10
Under review

Ability to save a code node to make it reusable and extend available nodes.

Gil Damoiseaux 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
+10
Planned

VERTEX LIGHT

vincent 10 years ago updated by Trent 7 years ago 14
+9
Under review

PBL shaders have black specular highlight on iOS

SeriousZ 8 years ago updated by userecho 7 years ago 6
+9

Error: Depth Blend as Vertex offset Input mask

raul barbosa 8 years ago updated by Juan De La Torre 8 years ago 2
+9
Under review

Directional Specular Lightmaps are broken compared to Unity Standard Shader

ACZv3 9 years ago updated by RyanHu 7 years ago 7
+9
Under review

Sub Surface Scattering

bhcmegstan 10 years ago updated by Freya Holmér (Developer) 10 years ago 2
+9

save as

Jason Booth 10 years ago 0