0
Not a bug
Vertex offset with multiple objects may not work right.
Hi.
I use Unity 5.2.2f1 Personal.
I try to make a curved world shader with SF.
But, when I depulicated the mesh wicth use the curved shader,
the effects of vertex offset seem to be reduced by half.
Is this a bug? or my shader is something wrong?
Answer
Answer
Not a bug
This is likely due to batching, which you can disable in the shader settings :)
Customer support service by UserEcho
This is likely due to batching, which you can disable in the shader settings :)