0
Не ошибка

Vertex offset with multiple objects may not work right.

OK 9 лет назад обновлен Freya Holmér (Developer) 9 лет назад 2

Hi.


I use Unity 5.2.2f1 Personal.

I try to make a curved world shader with SF.
But, when I depulicated the mesh wicth use the curved shader,
the effects of vertex offset seem to be reduced by half.
Is this a bug? or my shader is something wrong?


Image 494

Image 495

Image 496


Ответ

Ответ
Не ошибка

This is likely due to batching, which you can disable in the shader settings :)

Sorry, I found my solution.

Transform world to local

Ответ
Не ошибка

This is likely due to batching, which you can disable in the shader settings :)

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