0
Under review
float3 target lerp inputs need cast
I'm looking at some SF-generated code on PS4, where the resolution of ambiguity is pedantic:
float3 node_5569 = (lerp( (float3)node_5259, _FresnelGradientTex_var.rgb, _UseFresnelGradientTex )*_FresnelTint.rgb*_FresnelStrength); ... outEmission = half4( lerp( 0.0, node_5569, _FresnelisEmissive ), 1 );
On PS4 this causes a warning since there's no lerp with the prototype (float, float3, float3).
I'm fixing these manually by explicitly casting:
outEmission = half4( lerp( (float3)0.0, node_5569, _FresnelisEmissive ), 1 );
but it's a bit of a pain since any new shaders need the treatment.
Answer
Answer
Under review
A halfway solution that skips the manual editing is to use the append node to append the float to itself three times, before going into the lerp node.
Customer support service by UserEcho
A halfway solution that skips the manual editing is to use the append node to append the float to itself three times, before going into the lerp node.