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À l'étude
float3 target lerp inputs need cast
I'm looking at some SF-generated code on PS4, where the resolution of ambiguity is pedantic:
float3 node_5569 = (lerp( (float3)node_5259, _FresnelGradientTex_var.rgb, _UseFresnelGradientTex )*_FresnelTint.rgb*_FresnelStrength); ... outEmission = half4( lerp( 0.0, node_5569, _FresnelisEmissive ), 1 );
On PS4 this causes a warning since there's no lerp with the prototype (float, float3, float3).
I'm fixing these manually by explicitly casting:
outEmission = half4( lerp( (float3)0.0, node_5569, _FresnelisEmissive ), 1 );
but it's a bit of a pain since any new shaders need the treatment.
Solution
Solution
À l'étude
A halfway solution that skips the manual editing is to use the append node to append the float to itself three times, before going into the lerp node.
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A halfway solution that skips the manual editing is to use the append node to append the float to itself three times, before going into the lerp node.