Answer
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0
Answer
Declined
Freya Holmér (Developer) 11 years ago
I'll mark this as declined, as this is something you'll most likely want to pre-compute and bake to a texture
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This has been discussed a bit before. Working in HSL seems a bit too expensive for shaders to use in a sensible way - usually these effects are *much* better off just sampled from a huestrip texture. What did you intend using it for?
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Ohhh.. Look..
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i know.. i used allot of sliders to guess the gradients, but i got it very close :D
i know.. i used allot of sliders to guess the gradients, but i got it very close :D
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Oh, well, you should probably just use a pre-generated texture for that :)
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Answer
Declined
I'll mark this as declined, as this is something you'll most likely want to pre-compute and bake to a texture
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hehe.. you're right. ;)
i just wanted to see if it can be done. I had it working in UDK. :)
i just wanted to see if it can be done. I had it working in UDK. :)
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