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Blend option: Average of a color

behealed 8 ár síðan Uppfært 8 ár síðan 1

For the "Blend" node, I wish there was an option called "Average", which would simply do: ((R + G + B) / 3). I find myself wishing for this several times, in different shaders. This would output a perfectly grey color.

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Declined

Sorry, I donno where my brain was, this wouldn't be a blend option this would be like a node in the Arithmetic section. It wouldn't blend between two colors, it would simply average a vector, or average a color, or maybe you could connect up multiple floats to it even, and it would average however many things you connect to it, and output would be simply a float. Aaah, my brain. This is what happens when you post ideas when you're tired. :P

Answer
Declined

Sorry, I donno where my brain was, this wouldn't be a blend option this would be like a node in the Arithmetic section. It wouldn't blend between two colors, it would simply average a vector, or average a color, or maybe you could connect up multiple floats to it even, and it would average however many things you connect to it, and output would be simply a float. Aaah, my brain. This is what happens when you post ideas when you're tired. :P