0
Really bad shadow shearing in 5.4.1f1
When I create a new PBR shader for use in forward rendering, I get very bad shadow map shearing/artifacts. Please see screenshot attached and shader. I am using a Fresnel node for falloff on the roughness and to add occlusion. Tried without - does it too.
Kundesupport af UserEcho
Shader - CarPaint http://pandionstudios.com/Files/AstrofishGames/CarPaint.unitypackage