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Really bad shadow shearing in 5.4.1f1

Chris Bolton 8 aastat tagasi uuendatud 8 aastat tagasi 1

When I create a new PBR shader for use in forward rendering, I get very bad shadow map shearing/artifacts. Please see screenshot attached and shader. I am using a Fresnel node for falloff on the roughness and to add occlusion. Tried without - does it too.Image 698