Pink... i tried to connect other things in the uvs like a panner and it worked but with the parallax node it went pink. Usually the parallax works just fine(well, apart from the usual distortion at glancing angles) but not with alpha clipping.
do you think it can be solved? its no tragedy if not but it would be great if it would work as we are working on a scifi environment/texture pack and every texture set is going to use parallax, for consitency it would be good if the alpha clipped ones could be the same.
Glad to hear that! The end user has to decide if he wants to use parallax or just stick with bumped specular. Since the textures are all made from baked highpoly models the heightmap comes basically for free, thus the user can use it if he wants to.
By the way, i spent already far over 50 hours in shaderforge and i still love it ;) Great tool!
But yeah, it should be an easy fix
By the way, i spent already far over 50 hours in shaderforge and i still love it ;)
Great tool!